Sunday, March 2, 2014

Week 1

I made changes to the house and all sorts of other textures.






Week 4

This week I finally got around to working on my keys, so now I won't have to keep putting them off for later.



Wednesday, February 19, 2014

Idea for Action RPG

I plan to have three bosses and one final boss, which I haven't really thought of yet. You need to beat each boss and then the final boss. Then you would win the game, the first two bosses would be just larger and stronger enemies, but the third boss would be stronger and faster golems mixed with a room full of regular ones. I'm not sure what else to go on from there.

The first key is against a giant blob, not too hard to deal with. You just use the arrows on it and it'll be easily dealt with. The second key is from the giant bat, that spawns bats when hit. The wand is the best choice here. The final key is behind a wall of stone monsters and red stone monsters, you have almost no chance to kill the red stone monsters, so its best to make a path of only regular ones and kill them with the sword.

Once all three keys are obtained, you can enter the final dungeon, which will give you a brand new weapon: a sword that fires magic projectiles that do the same damage as the bow, and pass through objects and enemies like the magic wand's spells. Then you fight the final boss that I haven't really decided the form and fight of.

Sunday, January 26, 2014

Action RPG Problems to fix

First of all, the text scrolling speed is really slow and you can't make it faster, if you attempt to it makes the text go away. Also the movement speed is really slow as well. Thirdly game balance is really broken, you can kill the two slimes in the village and take the treasure in the starting house and get the wand right away. The bow doesn't really have a purpose since it's essentially a wand that can get blocked by the environment... Perhaps if I changed it to poison arrows or something. Then I could make the wand shoot through multiple enemies. That way you have all three weapons being useful. That way, the sword could be for enemies that dodge projectiles pretty well, the bow could be for singular boss fights, and the wand could help you deal with multiple enemies. Next we should work on adding armor and different tiers of weapons. That and an objective, bosses, more enemies and more environments, but that's a given. OH! I could add a weapon quick switch as well.